Dragon Claw is an original character. Pretty tough. This character automatically comes with the NET AI patch. Before the character would just mindlessly power up and do a bunch of flips, screw that now he does crazy combos and actually fights more. #1 Doraemon Loved all aspect since i was a kid and always will be. #2 Fullmetal Alchemist Brotherhood. Most excellent and deep storyline ive ever seen and the anime doesnt feel so mainstream at all, no extended plot which is retarded, epic battle scene, and of course its not your type of anime th.
5moAddition 3Improvement 2Adjustment 4OptimizationBugFix. AdditionAdded an assist selector. Select between 4 selections of 2 assists, then press any button to select the assists you want.-^ Which also means Grand Dad returns as well.-^ Speaking of assists, both Latias and Scolipede has been revamped with new sprites and gameplay by Solarflared. AdditionAdded an additional config.txt file. Although this was planned to be uploaded yesterday, I somehow didn't have enough time to finish, then upload it.
So enjoy this abomination. 1yImprovementBugFixAdjustment 3Optimization 3.
ImprovementMega Buster has now been improved. There's now a semi-charge level to release and is less spammy.
(thanks to solarflared). BugFixThe charge variable has been fixed and works in a different way. (thanks to solarflared). Adjustmentxcostume.txt has been removed and gave the statedef 5900 (on common) a RemapPal. AdjustmentStanding strong punch now has less hit time.
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OptimizationDeath Drop has been replaced with Tank Arsenal. OptimizationGrand Dad assist has been replaced with Punk. (the previous assist wasn't really good.).
OptimizationPower Adapter Combo has been replaced with Crypt Cloak. AdjustmentThe Anti-Vore now uses SelfState instead of ChangeState, that way it doesn't go to the opponent's statedef.-Other changes done I might have forgotten.1yAdjustment 2Improvement. AdjustmentUpdated the standing strong kick. ImprovementAssists can no longer be summoned all in one.
For now on, you can only summon one assist at a time and has a cooldown of 5-6 seconds. (Thanks to solarflared). AdjustmentFinisher moves now acts a bit slower, that way you can react faster before it's the end for you.1yAdjustment 4Addition 2Improvement 2Optimization 3BugFix. AdjustmentUpdated the Authorname. (I know it's rather pointless, but it feels like I've done almost everything by myself.).
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AdditionA new AI installed, thanks to DarkLuigi Games. ImprovementThe death explosion now works properly. OptimizationChanged the True Power of SGS to The BAN Hammer. (you'll find out the reason if you look at the move description.). OptimizationChanged Minus Infinity (12P) to Earth Destruction (12P).
AdditionYou can now perform the stand/crouch light punch twice. AdjustmentMach Tornado now builds up speed to 2.5 when going forward/backward.
ImprovementGround dash has been improved. It no longer stops at 25 ticks, but stops when you release the button. BugFixProjectiles and assists no longer gets pushed back when the opponent is stuck in a corner. AdjustmentDone some changes on the Sakugarne hyper. Instead of transforming back, you jump off of the Sakugarne. OptimizationChanged the Top Spin to a Genocide Cutter. AdjustmentSome afterimage change.
DESCRIPTION - Dragon Claw is an original character created by reu (ReubenKee), the same creator of Evil Ryu and Evil Ken characters. The images (sprites) were rendered in 3-D Studio Max with various filters to reduce the number of colors. The first time a 3-D (Three Dimensional) character on a 2-D platform game engine like mugen. An interesting trait of Dragon Claw is if it gains a large advantage over the opponent, he will enter a 'Pity Mode', literally offering them a free hit before resuming his normal attack routine.
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