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in real life it'll cause a lot of trouble, but oh well. Every game mode has its own charm, with Crash Mode in particular being an enjoyable experience - what's not to love about crashing as hard as you possibly can into oncoming traffic? Well saying that. The best part about this game is all of the fun of being able to let loose and not worry about rules. I've linked a personal favourite of mine below:įINALLY, A GAME THAT REWARDS SMASHING INTO OTHER CARS. The soundtrack has become memorable to me, and has introduced me to a few bands purely because of the songs in Burnout 3. Sure, it's easier and less expensive for studios to produce their soundtrack in-house - but to have a truly authentic licensed soundtrack accompanying a game such as Burnout 3 is a key to its critical success. This is a trick that I reckon most video games today are missing. As a kid, there was nothing better than listening to The Ordinary Boys's song "Over The Counter Culture" whilst smashing an AI to a wall at 180mph. It's a brilliant selection of rock tracks from the early 2000s (the second best era of music for me, just behind the 80s) - and they fit the game perfectly. but it's relevant to what I'm gonna talk about - the game's soundtrack. Sorry, just had to get that song lyric in there. "WE ARE THE LAZY GENERATION, NO MORE STANDING OUT IN LINE." Try going for all gold medals, I dare ya (it's impossible!). World Tour: basically all three of the previous game modes mixed into a single mode, where the player goes to locations all around the world and earns medals for competing in the events. See if you can beat my record of 55 takedowns on Silver Lake in one of the supercars. Road Rage: the most popular game mode, where the player has to crash into four other AI to earn a number of "takedowns" before their own car is totalled. Crash Mode: the player crashes into oncoming traffic, picking up money bonuses and multipliers along the way by using the slow-motion "Impact Time" - be careful of the heartbreakers though, as they will half your total score. Crashes, takedowns, near misses with traffic and drifting around corners are rewarded with boost, which can be used to gain an advantage over the AI. Single Race: where the player competes against five other AI in a three lap race around a certain section of the Burnout world. The game featured several game modes such as: The game encouraged players to drive dangerously and crash into other cars to earn cash and unlock more cars to use in the game (including supercars and a fire truck!). Burnout 3: Takedown was released in 2004, and was the third instalment in EA's Burnout series. Time to feature another game of my childhood.