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Donkey Konga 2July 1, 2004May 9, 2005June 3, 2005, ,5Perfect,See also.Donkey Konga 2 (aka Donkey Konga 2: Hit Song Parade in Europe) is the sequel to. The main selling point of Donkey Konga 2 is over 30 new tracks to play with Bongos. Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames. The Japanese, European, and North American versions have different track lists.This is the only game to be rated T for teen, as it contained lyrics not suitable for younger players. Contents.Emulation Information DK Bongos and the GameCube Controller to PC USB AdaptersIf using an USB adapter (not to be confused with the GameCube Controller Adapter for Wii U), the DK Bongos will work with Dolphin. Some adapters may not have the analog trigger support needed for the microphone to work, so make sure it is a. Set Port 1 to 'DK Bongos' in the 'Controller Configuration' window; this is needed for real bongos to work properly.ProblemsThere are no reported problems with this title.ConfigurationThis title does not need non-default settings to run properly.Version CompatibilityThe graph below charts the compatibility with Donkey Konga 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
.: March 17, 2005Mode(s),Donkey Konga is a starring the ape, developed by and published. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the that resemble two small.Donkey Konga was developed by the team who made the series. The tracks include hits such as ', ', ', ' and '. There are tracks from the series, series and other Nintendo related music. All regional variants of the game have differing track listings, and in the North American version of both games, almost all of the licensed non-Nintendo/traditional songs are shortened.The Japanese, and US versions have different track lists. The first two games have around 30 tracks each; Donkey Konga 3 has 58.
Contents.Story and are hanging out at the beach one day when they come across some mysterious objects that resemble barrels. Fearing they had something to do with, they take them to. Cranky explains that they are bongos, so Donkey tries playing them. Diddy tries to do so as well. Then, when Donkey claps, the bongos start glowing. Cranky explains that the bongos have some kind of power inside them.
Donkey and Diddy continue to play the bongos, but they both play terribly. Cranky advises them to practice. At first they are against this, but then they realize if they can become successful in playing the bongos, they could afford as many bananas as they wish, so they start practicing.List of songs. Main article: Reception Donkey Konga ReceptionAggregate scoreAggregatorScore76/100Review scoresPublicationScore7/107.5/106/1031/407/10B7.5/108.5/104.2/58/10Donkey Konga received 'generally favorable reviews' according to the website.gave the game a score of eight out of ten and said that four bongos should be added 'to create a frenzied, unholy din suitable for ritual virgin sacrifice.' Gave it four stars out of five and stated: 'The beginner's level is a breeze, but Konga later becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum. Hysteria soon prevails.' , however, gave it a mixed review and said, 'Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end.'
Donkey Konga won an award at the for the best 'Innovation' in 2005. Sequels Donkey Konga 2: Hit Song Parade! Donkey Konga 2, marketed in Japan as 'Donkey Konga 2: Hit Song Parade!' is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the along with a selected song.The main selling point of Donkey Konga 2 is over 30 new tracks to play with Bongos. Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.This is the only game to be rated T for Teen in North America, as it contained lyrics not suitable for younger players. Other regions featured lyrics more appropriate for younger players and thus received lighter ratings.Donkey Konga 3: All You Can Eat Donkey Konga 3 is a in the Donkey Kong series developed by Namco and published by Nintendo.
Before the second installment was released in North America, Nintendo and Namco had already started plans for the third game in the series, which, unlike the first two Donkey Konga games, was eventually released only in Japan in on March 17, 2005.Donkey Konga 3 features a total of 57 tracks (none repeated from the previous games), over 20 tracks more than the first two games. 35 of these tunes are the usual classical, pop, and game selections, but an extra 21 tunes from games are included. It also features all new minigames.Aftermath Namco would continue to produce games for the Nintendo Wii. A few songs were used in this series that were also used in Donkey Konga as well. The Taiko no Tatsujin games were only released in Japan with the exception of the North America release of for the and mobile phones.Notes. Archived from on March 7, 2012.
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Archived from on 2005-09-17. Retrieved 2014-03-30.External links. at ( of the at the ). at. at.
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